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Ren's packs
Topic Started: Dec 31 2011, 03:55 PM (788 Views)
Renekai
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WELCOME, FELLOW KNIGHTS! Do you have courage in your heart and fire in your soul? Do you have what it takes to rescue damsels in distress and princesses stolen away by evil? Does your blade always strike true, vanquishing the darkness that comes across your path? Then have we got a pack for you!

This is a very special kind of pack, and only a special few aershaa will be allowed to join. Please read the first ten posts to their entirety before applying your aershaa in order to prevent confusion.

Table of Contents & Frequently Asked Questions



1. Welcome
2. ToC & FAQ (you are here)
3. Purpose
4. Territory
5. Rules
6. Pack Members
7. Pack RPs
8. Entry Form
9. Links In/Out
10. Open!

Please read the ENTIRE first ten posts before asking a question!

Q: What's some useful terminology that I should know?
A: KNIGHT: Any male on the side of goodness
PRINCESS: Any female on the side of goodness
WARRIOR PRINCESS: Any female on the side of goodness who does battle
FIRE KNIGHT: The single, most worthy knight assigned with the task of protecting the entire Hassavan plains
GRAY KNIGHT: A retired Fire Knight; the title is passed down to this knight's strongest son

They have NO knowledge of kings, queens, or any sort of royalty beyond princesses and knights!

Q: My aershaa isn't a fire/doesn't follow the marking guidelines. Can s/he still join?
A: If your aershaa isn't at least part fire, then I'm afraid that they cannot join. However, if their markings don't quite fit, then we may still be able to work out a known family member who could vouch for them, either a PC (played character) or an NPC (non-played character).

Q: I have a good idea that I think you should use for the pack!
A: Great! PM it to me and I'll see if I can work it in.

Q: Can my aershaa be the Fire Knight?
A: I'm afraid not; when P'tol retires, his son will take over as the Fire Knight (played by Raer).

Q: Why is there no Pup/Omega rank?
A: As you should know, it is traditional for fire aershaa to train their pups in magic from a very young age. The Knights of Fire take this a step further and train their pups into the roles they will grow up to become, though of course these young knights and princesses are given milder tasks and are closely watched by their elders and pupsitters. They are allowed to switch jobs as their true talents develop.

There is no Omega rank because the Knights of Fire are all family, and therefore should treat one another equally, other than the added respect to their leaders that is required to keep order and organization in the pack. Instead, a 'demotion' is a loss in privileges, rather than a change in actual position in the pack, though a serious offender may be put into the pupsitter cleaning duty position, as that is the most mild and easily monitored job in the pack.

Q: Who is the Fire Knight? How are they chosen? Can the title be challenged?
A: At current, P'tol is the one and only Fire Knight. The title of Fire Knight is a very old honor, tracing back years and years until one of the forefathers of P'tol's family created the title for himself. It was then passed down to this noble aershaa's son, and from then on it became a tradition. The term 'Gray Knight' came into being some time later, so that the ex-Fire Knight might retain his glory; 'gray' is used both to refer to the graying fur of the elderly knight, as well as to make a reference to the smoke after a powerful flame dies out. It is a very honorable title.

Now, how is the 'most worthy' son decided? It can be any number of ways; the Fire Knight might choose one of his sons himself, or he might have them compete in a mock battle, or complete some other task to test their strength, courage, or sense of justice. If the Fire Knight fails to name an heir when he has plenty of worthy choices, for whatever reason, then the Gray Knight may choose an heir. If the Fire Knight dies before he chooses an heir, then again it is up to the Gray Knight to decide, for there must always be a Fire Knight. If the Fire Knight is unable to produce a suitable male, then he may choose to knight another relative, such as a nephew or a younger cousin.

The title for Fire Knight may not be challenged. It is a gift, not a prize to be won. To try to take the title would be seen as an act of treason. Only the Gray Knight has the right to revoke the title if it is decided that the current Fire Knight is unsuitable; however, the knighting should be decided very carefully to prevent this.

Purpose



P'tol's family history has been long since forgotten among the aershaa, but you may benefit from this lost legend.

Seven generations ago, there was a mighty fire aershaa; his name has been lost to time, but he was a mighty alpha of a feared pack of fires. The fire's fierce sense of loyalty is notoriously strong, and this pack was no exception. Indeed, the sense of honor was so strong that, with the encouragement of their new alpha, this pack began to think of themselves as knights-- a term that they had always known, but had forgotten where from (in fact, they learned it from humans). They charged themselves with the task of protecting all of Hassava-- the plains in which they made their home-- from evil. At the time, this evil was the moonborns, for at this time the battles between sunborn and moonborn aershaa were still ongoing, though they had died down to more private skirmishes than all-out war. And the alpha of the pack dubbed himself Fire Knight, the strongest and most honorable knight of them all. During his reign, moonborn aershaa trembled at the thought of the Fire Knight and his pack. Hundreds fell beneath the blades of this pack of fires, and as they were a very large, roaming pack, they did well to keep most of the plains empty of moonborn aershaa. They were glorified, and the legends spread far and wide.

But all things come to an end; the first Fire Knight passed on, giving the title to his son. For three generations, the prosperous pack of crusaders continued, but over time the battles lessened. The skirmishes became fleeting brawls. The animosity between sunborn and moonborn aershaa continued to lessen, and soon territories were well-established and the two religious fronts began choosing to ignore one another rather than fight. Unopposed, the fire pack began breaking up into smaller, less hostile packs, and over time those disbanded as well. But the title, tradition, and duty of the Fire Knight endured. The title Gray Knight was created in remembrance of the Fire Knight's brave father in this new time of growing peace. The Fire Knight clung to his father's ideals and became a lone knight, traveling the plains and vanquishing the evil moonborns that stood in his path.

Many more decades passed, and yet the Fire Knight and Gray Knight titles continued. Their purpose was altered according to the times, but always the protection of Hassava and its innocents was its priority. Today, a Fire Knight is expected to protect all aershaa, even moonborns, and kill only when absolutely necessary. Protecting the plains, princesses, and everything that is good is the duty of the honorable Fire Knights!

This pack is an incarnation of the first one, and though they are very different in looks and in heroic deeds, their hearts are the very same, and together they shall protect their homeland as their forefathers once did.

Territory



They are, of course, on the continent of Hasseran. And just like the pack of the first Fire Knight, the Knights of Fire is a roaming pack. You must seek out evil to find it, after all! However, the main body of the pack moves slowly, especially when there are pups within it, while the Knights of the pack are free to roam further and more quickly. They tend to wander between Lake Tia and Eilliria forest (I), but always give the Blackskull Forest a very wide berth, keeping mostly within the Hassava Valley.

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Rules



Failing to follow these rules may result in warnings, demotions, or even banishment!

In-Character Laws

Obey the Fire Knight; his word is law
We are all family; respect one another as befitting of the knights you are
Do not kill unless absolutely necessary
Treat princesses with respect; it is a knight's duty to honor and protect them
Mating will NOT be restricted; though mating within the pack is discouraged for obvious reasons, the resulting pups are welcome to join the pack. In RARE cases, a mate from outside the pack MAY be allowed to join
Bondeds are welcome and will have the same protection as any other member
Keep out of Blackskull Forest; the evil there is too strong even for our mighty flames
Rules may be changed and/or added as needed

Out-of-Character Laws

RP as often as possible! The pack cannot live without you
Keep violence to a minimum; this is a friendly pack
You MAY NOT challenge the Fire Knight! This is an honor that is given, not taken!
If you wish to leave the pack please PM me so that we may work it out through RP
Feel free to PM me with any comments, questions, suggestions, and/or concerns

Pack Members



○ - Position available; ◙ - Position unavailable

◙ Alpha

The Fire Knight and his princess

◙ Beta
---
The Gray Knight, his princess, and the upcoming Fire Knight

Gamma

○ Knights

Knights of Fire with the main job of seeking out and rescuing princesses and keeping tabs on the enemy

○ Heroes

Knights of Fire with the main job of protecting the plains, especially the pack territory

○ Warrior Princesses

Female knights, charged with the task of protecting the pack itself, especially the pups

◙ Shamans

Seers and healers that stay within the main pack grounds

○ Hunters
---
Knights of Fire that provide food for the pack

○ Pupsitters

Knights of Fire charged with taking care of young knights and keeping dens clean


Unknown for now:

Pack Roleplays



Please PM me the link if you begin your own Knights of Fire pack RP

Mandatory Pack RPs
RPs that the entire pack is REQUIRED to join
Knights of the Fire Table! - A social gathering of the Knights of Fire

Optional Pack RPs
RPs that the entire pack MAY join
None

Unofficial Pack RPs
Any pack RPs not started by the pack leaders
None

Entry Form



Markings and colors common in the Knights of Fire bloodline:

Fire-colored fur- Red, red-brown, or orange fur as a base
Pale underbellies- yellow, cream, or white bellies, chests, and/or faces
Tribal markings- Extensive or few markings reminiscent of fire

If you lack a known family member (either a PC or an NPC) who will vouch for your aershaa, s/he must have at least TWO of these colors/markings to be accepted into the pack. And, of course, s/he must be at least part fire.

Please PM the form below to me if you are interested in joining

Code: Select all
Username: [Your username here]
Activity: [How often do you plan to post FOR THIS PACK?]
Aershaa: [The cert of the aershaa you want to enter, or the name if s/he is uncerted]
Markings or Relative?: [Does your aershaa have the correct markings, or do we need an NPC/PC relative to vouch for him/her?]
Rank: [The position you want your aershaa to have]
Journal: [Please link to your aershaa's journal]

If and when you are accepted, I will PM you back letting you know, and also linking you to an RP where your aershaa may make his/her introduction.

Links In/Out



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Pack plot thread
Concept thread
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Renekai
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Welcome, brothers and sisters, to The Resistance pack and its companion furr village, Tolbasstun. For too long, we have suffered at the hands of a plague on Dreyrull-- a plague by the name of Man. These creatures are the cause of all our suffering-- the loss of habitat, of available prey, and yes, even magistorms. Without mankind, the Apocalypse would never have occurred. Without mankind, we would all be living peacefully. But man is here, and they are getting more powerful all the time. Soon they will take over the world... Unless we stop them. So stand up, my brothers and sisters! The time to fight back is now!

We have discovered ways of mimicking some of the technology available to humans. For it is only because of technology that humans have progressed as far as they have. Though we would never wish to stoop to the level of those vile beings, this is a necessity in order to keep up with the advancement of mankind. Armor and weapons (including artificial tailblades for those who lack them or would like additions) will be made available as we gain the necessary materials.


Table of Contents
............Introduction
...ToC (you are here)
..................About
.....................Map
....................Laws
...Members - Aershaa
......Members - Furrs
..........Missions/RPs
.....................FAQ
.............Entry Form
...........Links In/Out


The purpose of The Resistance and Tolbasstun is to fight back against the humans using the minor technology available to the aershaa and furrs. This plan to overthrow mankind has many stages, spanning over many years that Descas does not believe to see the end of in his lifetime:

First is to build up the pack and the village, gaining and training like-minded non-human beings to carry on Descas's dream. Next, the pack and villages are to expand, branching off into sub-groups and spreading the word. Once enough forces have been gained, it will be war.

First, all known human settlements on Sundast are to be destroyed, until there are few to no humans left alive on the continent. Then, the packs are to split up again, moving to Hasseran and Siyari to gain even more loyal aershaa and furrs and to eradicate all humans. Though some packs will remain behind to protect the continents, this is when the next stage of the plan will take place.

At long last, the bulk of the packs will join together and make their way to Jiskadar, the heart of the human population. There, they will have to face the strongest Bladehunters and warriors. This is when the true war will begin, and what this first pack's purpose boils down to... Though this war may not occur for many years, if ever.

The pack has a main camp that is near, but separated from the village. Their perimeter expands to allow the village, but in general, aershaa are to keep out of the village unless they have a purpose. They are allowed to go anywhere in the territory, of course, but most are comfortable sticking with their own kind. The village and the pack are very close allies with a common goal, but they are by no means the same group.

Tolbasstun lies closer to the Greenway Pass than The Resistance's main camp. This small village was named for the Tolbass mountains that act as both a barrier and a protective border. The furrs don't usually stray from the village without a purpose, but again, there is nothing to stop them from wandering. The furrs spend most of their time doing their specific jobs. If they are comfortable near aershaa, they will often create useful tools alongside nimble-thumbed draians.


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Click for full view.
The Resistance pack and Tolbasstun lie just south of the Tolbass mountains, below Kuden. However, the pack often travels over the mountains, following the Greenway Pass up to the Crystal Mines. These crystals are essential for trading and for forging their armor and weapons.


Pack Laws
These laws apply both to The Resistance pack and to Tolbasstun village.

Obey your alpha and betas. Disobeying a direct order at any time can and will be taken as a sign of mutiny. Depending on the severity of the crime, punishment may range from a warning to banishment. It is essential that the pack works together under the orders of their leader.
All aershaa and furrs are equal. Bullying in any way, shape, or form due to race or religion will not be tolerated. First-time offenders will receive a warning, and after that, demotions.
Do not kill your brethren unless it is in self-defense. We are all working together as equals to prevail against the human menace. Consult your alpha to solve your differences if a fight seems inevitable. Killing a pack or village member unprovoked will result in immediate banishment.
Humans will not be allowed in the camp. This should be self-explanatory. Any humans brought into the territory will be considered prisoners and may, at any time, be interrogated or killed. They will be provided with no protection. Bringing a human in without permission will result in demotion or banishment, as this may compromise the safety of the entire pack.
Mating will not be restricted. You may mate with anyone you choose, within or outside of the pack. The resulting pups will be welcome in the pack, but they are not required to join.
Respect our allies! Allied packs, such as the Crystal Knights, must never be harmed or offended. While we are in their territory, we obey their rules. This includes following their policies on humans.
More laws may be added at a later time.

OOC Laws

Please be active! The pack cannot live without you, so please try to participate as much as you can. Active RPing will lead to advancement in the pack.
RP here is at least semi-literate. In other words, no chatspeak. Just do your best to write at least a paragraph or two; you don't have to write a novel in every post, but try to put some effort into it. Be proud of your writing!
All other RP rules reply. Just the usual stuff-- keep it PG-13 or below, no god-modding, and everything else like that. Follow the RP etiquette.
Have fun! And never be afraid to ask for help or give me any suggestions to improve the pack and your RPing experience!


Pack Members

Alpha

This position is reserved for Descas and a mate that he may eventually have. The alpha is the leader of the pack; he makes all of the major decisions and must be obeyed at all times.

Betas

The betas can be considered the seconds in command and advisers to the alpha. They take over when the alpha is not available, and answer only to him. When the betas give orders to the pack, they must be obeyed. There may be two betas.

Fierce
Shenji
The fierce are the team of elite fighters that may be called upon at any time to begin a mission in the fight against the humans. Physical might and magical expertise are equally appreciated. These are the aershaa that will carry out the pack's true mission, and hold a high position of respect within the pack.

Gammas
Shima
The gammas make up the bulk of the pack. These aershaa may have any number of jobs, from hunting to healing to the manufacturing of weapons. While these aershaa hold no real authority of their own, they are essential for the pack to thrive and succeed in their mission. New members begin their pack life here.

Omegas
---
These are the aershaa that have broken the rules severely enough to be demoted to the very bottom of the pack. These aershaa must work hard to regain the trust of their alpha, to be promoted and earn back their privileges. These aershaa may not join missions unless they are specifically enlisted into them.

Pups
---
These are the life blood and future of the pack. They will be lovingly taught the ways of the pack, so that one day they may join the ranks and develop into strong, beautiful warriors and contribute to the end of mankind.


Village Members

Village Head
Malahk
This position is comparable to the alpha; this is the leader of the village, and the one who makes all of the big decisions. This position is not permanently Malahk's; through RP, a new village head will be elected, and Malahk will retire to an adviser position.

Advisers
---
The advisers can be considered the seconds in command to the village head. They take over when the village head is not available, and answer only to him. Behind the scenes, they provide the village head with their advice and wisdom, which is why this position is usually reserved for elders. There may be up to three advisers.

Warriors
Kanth
The warriors are the team of elite fighters that may be called upon at any time to begin a mission in the fight against the humans. Physical might and magical expertise are equally appreciated. These are the furrs that will carry out the village's true mission, and hold a high position of respect within the village.

Workers
Kyvari
The workers make up the bulk of the village. These furrs may have any number of jobs, from hunting to healing to the manufacturing of weapons. While these furrs hold no real authority of their own, they are essential for the village to thrive and succeed in their mission. New members begin their village life here.

Outcasts
---
These are the furrs that have broken the rules severely enough to be demoted to the very bottom of the village. They must work hard to regain the trust of their village head, to be promoted and earn back their privileges. These furrs may not join missions unless they are specifically enlisted into them.

Children
---
These are the life blood and future of the village. They will be lovingly taught the ways of the village, so that one day they may join the ranks and develop into strong, beautiful warriors and contribute to the end of mankind.
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Renekai
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Posts: 2163
Joined: Sun Aug 15, 2010 10:00 pm
Gender: Female
: "You don't have a soul. You are a soul. You have a body." - C.S. Lewis
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Postby Renekai » Sun Jan 30, 2011 6:33 pm

**Please PM me any pack RP that you begin, so that you and the pack may get credit. Thank you!**
Missions
[Link] Task - RPers - Date assigned - Date completed - Result

Current:
[X] Traveling to the Crystal Mines - ... - July 7 - ... - ...

Past:
There have not been any completed missions.

Pack Roleplays
[Link] Title - RPers - Date began - Date finished - Result

Current:
[X] Gathering - All pack - March 20 - ... - Recruited members

Past:
There have not been any finished pack RPs yet.


Frequently Asked Questions

Q: Who can join the pack/village?
A: Most aershaa and furrs can join the pack or village. Make sure that your species can endure the climate.
Q: Are bonded humans allowed?
A: Aershaa with human bonds are not allowed in the pack. However, if your aershaa kept it a secret, it could make for some interesting RP. Know that your human will always be at risk of being killed, and your aershaa will risk being banished if they are discovered.
Q: I have a really cool idea; we should do this and that!
A: Great! Let me know your ideas, and I'll see if we can work them in.
Q: Can my aershaa be Descas's mate?
A: Well, let's RP them and see how things turn out over time.
Q: Can my furr take Malahk's place as village head?
A: If they show their mettle through RP and missions, then they very well could!
Q: How does my aershaa/furr move up in rank?
A: Aershaa and furrs can move up in rank through feats during missions or by simply being a loyal pack member for a long time.
Q: I want my aershaa to mate with someone in/outside of the pack and I do/don't want the pups in the pack.
A: Great! Just work it out with the other aershaa's owner.
Q: Can my uncerted character join?
A: Of course!


Entry Form
If you are interested in joining, please PM this form to me.

Code: Select all
Username: [Your username here]
Activity: [Will you be an active RPer? How many times a week do you come online?]
------------------
Character: [your character's name here]
Cert:
[cert or reference image here, if any]
Species: [aershaa or furr?]
Type: [fire, stone, fel, etc.]
Journal: [link to your character's journal]
Prompt: [Why did your character want to join the pack/village? Why do they hate humans? What is their personality? The prompt does not have to be longer than a paragraph or two.]
Rank: [What rank do you want your character to eventually reach?]


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